sdl2::video::ll::SDL_CreateWindow[src]
pub fn SDL_CreateWindow(title: *c_char, x: c_int, y: c_int, w: c_int, h: c_int, flags: uint32_t) -> *SDL_Window
pub fn SDL_CreateWindow(title: *c_char, x: c_int, y: c_int, w: c_int, h: c_int, flags: uint32_t) -> *SDL_Window
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