sdl2::video::ll::SDL_SetWindowGammaRamp[src]
pub fn SDL_SetWindowGammaRamp(window: *SDL_Window, red: *uint16_t, green: *uint16_t, blue: *uint16_t) -> c_int
pub fn SDL_SetWindowGammaRamp(window: *SDL_Window, red: *uint16_t, green: *uint16_t, blue: *uint16_t) -> c_int
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