Struct sdl2::controller::ll::SDL_GameControllerButtonBindData[src]
pub struct SDL_GameControllerButtonBindData { // some fields omitted }
pub struct SDL_GameControllerButtonBindData { // some fields omitted }
impl SDL_GameControllerButtonBindData
fn button(&self) -> *c_int
fn axis(&self) -> *c_int
fn hat(&self) -> *SDL_GameControllerButtonBindDataHat
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