Struct sdl2::mouse::MouseState[src]

pub struct MouseState {
    // some fields omitted
}

Methods

impl MouseState

fn empty() -> MouseState

Returns an empty set of flags.

fn all() -> MouseState

Returns the set containing all flags.

fn bits(&self) -> u32

Returns the raw value of the flags currently stored.

unsafe fn from_bits(bits: u32) -> MouseState

Convert from underlying bit representation. Unsafe because the bits are not guaranteed to represent valid flags.

fn is_empty(&self) -> bool

Returns true if no flags are currently stored.

fn is_all(&self) -> bool

Returns true if all flags are currently set.

fn intersects(&self, other: MouseState) -> bool

Returns true if there are flags common to both self and other.

fn contains(&self, other: MouseState) -> bool

Returns true all of the flags in other are contained within self.

fn insert(&mut self, other: MouseState)

Inserts the specified flags in-place.

fn remove(&mut self, other: MouseState)

Removes the specified flags in-place.

Trait Implementations

impl BitOr<MouseState, MouseState> for MouseState

fn bitor(&self, other: &MouseState) -> MouseState

Returns the union of the two sets of flags.

impl BitAnd<MouseState, MouseState> for MouseState

fn bitand(&self, other: &MouseState) -> MouseState

Returns the intersection between the two sets of flags.

impl Sub<MouseState, MouseState> for MouseState

fn sub(&self, other: &MouseState) -> MouseState

Returns the set difference of the two sets of flags.

impl Not<MouseState> for MouseState

fn not(&self) -> MouseState

Returns the complement of this set of flags.

Derived Implementations

impl Clone for MouseState

fn clone(&self) -> MouseState

impl TotalEq for MouseState

impl Eq for MouseState

fn eq(&self, __arg_0: &MouseState) -> bool

fn ne(&self, __arg_0: &MouseState) -> bool