Struct sdl2::mouse::MouseState[src]
pub struct MouseState { // some fields omitted }
Methods
impl MouseState
fn empty() -> MouseState
Returns an empty set of flags.
fn all() -> MouseState
Returns the set containing all flags.
fn bits(&self) -> u32
Returns the raw value of the flags currently stored.
unsafe fn from_bits(bits: u32) -> MouseState
Convert from underlying bit representation. Unsafe because the bits are not guaranteed to represent valid flags.
fn is_empty(&self) -> bool
Returns true
if no flags are currently stored.
fn is_all(&self) -> bool
Returns true
if all flags are currently set.
fn intersects(&self, other: MouseState) -> bool
Returns true
if there are flags common to both self
and other
.
fn contains(&self, other: MouseState) -> bool
Returns true
all of the flags in other
are contained within self
.
fn insert(&mut self, other: MouseState)
Inserts the specified flags in-place.
fn remove(&mut self, other: MouseState)
Removes the specified flags in-place.
Trait Implementations
impl BitOr<MouseState, MouseState> for MouseState
fn bitor(&self, other: &MouseState) -> MouseState
Returns the union of the two sets of flags.
impl BitAnd<MouseState, MouseState> for MouseState
fn bitand(&self, other: &MouseState) -> MouseState
Returns the intersection between the two sets of flags.
impl Sub<MouseState, MouseState> for MouseState
fn sub(&self, other: &MouseState) -> MouseState
Returns the set difference of the two sets of flags.
impl Not<MouseState> for MouseState
fn not(&self) -> MouseState
Returns the complement of this set of flags.