pub struct SDL_PixelFormat {
pub format: SDL_PixelFormatFlag,
pub palette: *SDL_Palette,
pub BitsPerPixel: uint8_t,
pub BytesPerPixel: uint8_t,
pub padding: [uint8_t, ..2],
pub Rmask: uint8_t,
pub Gmask: uint8_t,
pub Bmask: uint8_t,
pub Amask: uint8_t,
pub Rloss: uint8_t,
pub Gloss: uint8_t,
pub Bloss: uint8_t,
pub Aloss: uint8_t,
pub Rshift: uint8_t,
pub Gshift: uint8_t,
pub Bshift: uint8_t,
pub Ashift: uint8_t,
pub refcount: c_int,
pub next: *SDL_PixelFormat,
}
Fields
format | |
palette | |
BitsPerPixel | |
BytesPerPixel | |
padding | |
Rmask | |
Gmask | |
Bmask | |
Amask | |
Rloss | |
Gloss | |
Bloss | |
Aloss | |
Rshift | |
Gshift | |
Bshift | |
Ashift | |
refcount | |
next | |