sdl2::render::ll::SDL_GetTextureColorMod[src]
pub fn SDL_GetTextureColorMod(texture: *SDL_Texture, r: *uint8_t, g: *uint8_t, b: *uint8_t) -> c_int
pub fn SDL_GetTextureColorMod(texture: *SDL_Texture, r: *uint8_t, g: *uint8_t, b: *uint8_t) -> c_int
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