Struct sdl2::render::ll::SDL_RendererInfo[src]

pub struct SDL_RendererInfo {
    pub name: *c_char,
    pub flags: uint32_t,
    pub num_texture_formats: uint32_t,
    pub texture_formats: [uint32_t, ..16],
    pub max_texture_width: c_int,
    pub max_texture_height: c_int,
}

Fields

name
flags
num_texture_formats
texture_formats
max_texture_width
max_texture_height