Struct sdl2::render::ll::SDL_RendererInfo[src]
pub struct SDL_RendererInfo { pub name: *c_char, pub flags: uint32_t, pub num_texture_formats: uint32_t, pub texture_formats: [uint32_t, ..16], pub max_texture_width: c_int, pub max_texture_height: c_int, }
Fields
name | |
flags | |
num_texture_formats | |
texture_formats | |
max_texture_width | |
max_texture_height |