sdl2::render::ll::SDL_RenderCopy[src]
pub fn SDL_RenderCopy(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_Rect, dstrect: *SDL_Rect) -> c_int
pub fn SDL_RenderCopy(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_Rect, dstrect: *SDL_Rect) -> c_int
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