sdl2::render::ll::SDL_SetTextureColorMod[src]
pub fn SDL_SetTextureColorMod(texture: *SDL_Texture, r: uint8_t, g: uint8_t, b: uint8_t) -> c_int
pub fn SDL_SetTextureColorMod(texture: *SDL_Texture, r: uint8_t, g: uint8_t, b: uint8_t) -> c_int
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