sdl2::surface::ll::SDL_CreateRGBSurfaceFrom[src]

pub fn SDL_CreateRGBSurfaceFrom(pixels: *c_void, width: c_int, height: c_int, depth: c_int, pitch: c_int, Rmask: uint32_t, Gmask: uint32_t, Bmask: uint32_t, Amask: uint32_t) -> *SDL_Surface