Struct sdl2::surface::ll::SDL_Surface[src]

pub struct SDL_Surface {
    pub flags: uint32_t,
    pub format: *SDL_PixelFormat,
    pub w: c_int,
    pub h: c_int,
    pub pitch: c_int,
    pub pixels: *c_void,
    pub userdata: *c_void,
    pub locked: c_int,
    pub lock_data: *c_void,
    pub clip_rect: SDL_Rect,
    pub map: *SDL_BlitMap,
    pub refcount: c_int,
}

Fields

flags
format
w
h
pitch
pixels
userdata
locked
lock_data
clip_rect
map
refcount