Struct sdl2::video::GLContext[src]

pub struct GLContext {
    pub raw: SDL_GLContext,
    pub owned: bool,
}

Fields

raw
owned

Trait Implementations

impl Drop for GLContext

fn drop(&mut self)

Derived Implementations

impl Eq for GLContext

fn eq(&self, __arg_0: &GLContext) -> bool

fn ne(&self, __arg_0: &GLContext) -> bool