Enum glfw::WindowHint[src]
pub enum WindowHint { RedBits(u32), GreenBits(u32), BlueBits(u32), AlphaBits(u32), DepthBits(u32), StencilBits(u32), AccumRedBits(u32), AccumGreenBits(u32), AccumBlueBits(u32), AccumAlphaBits(u32), AuxBuffers(u32), Stereo(bool), Samples(u32), SRgbCapable(bool), RefreshRate(u32), ClientApi(ClientApi), ContextVersionMajor(u32), ContextVersionMinor(u32), ContextVersion(u32, u32), ContextRobustness(ContextRobustness), OpenglForwardCompat(bool), OpenglDebugContext(bool), OpenglProfile(OpenGlProfile), Resizable(bool), Visible(bool), Decorated(bool), }
Window hints that can be set using the window_hint
function.
Variants
RedBits | Specifies the desired bit depth of the red component of the default framebuffer. |
GreenBits | Specifies the desired bit depth of the green component of the default framebuffer. |
BlueBits | Specifies the desired bit depth of the blue component of the default framebuffer. |
AlphaBits | Specifies the desired bit depth of the alpha component of the default framebuffer. |
DepthBits | Specifies the desired bit depth of the depth component of the default framebuffer. |
StencilBits | Specifies the desired bit depth of the stencil component of the default framebuffer. |
AccumRedBits | Specifies the desired bit depth of the red component of the accumulation framebuffer. |
AccumGreenBits | Specifies the desired bit depth of the green component of the accumulation framebuffer. |
AccumBlueBits | Specifies the desired bit depth of the blue component of the accumulation framebuffer. |
AccumAlphaBits | Specifies the desired bit depth of the alpha component of the accumulation framebuffer. |
AuxBuffers | Specifies the desired number of auxiliary buffers. |
Stereo | Specifies whether to use stereoscopic rendering. |
Samples | Specifies the desired number of samples to use for multisampling. Zero disables multisampling. |
SRgbCapable | Specifies whether the framebuffer should be sRGB capable. |
RefreshRate | Specifies the desired refresh rate for full screen windows. If set to zero, the highest available refresh rate will be used. This hint is ignored for windowed mode windows. |
ClientApi | Specifies which |
ContextVersionMajor | Specifies the major client API version that the created context must be compatible with. Window creation will fail if the resulting OpenGL version is less than the one requested. |
ContextVersionMinor | Specifies the minor client API version that the created context must be compatible with. Window creation will fail if the resulting OpenGL version is less than the one requested. |
ContextVersion | Specifies the client API version that the created context must be
compatible with. This is the same as successive calls to Window creation will fail if the resulting OpenGL version is less than the one requested. If |
ContextRobustness | Specifies the |
OpenglForwardCompat | Specifies whether the OpenGL context should be forward-compatible, i.e. one where all functionality deprecated in the requested version of OpenGL is removed. This may only be used if the requested OpenGL version is 3.0 or above. If another client API is requested, this hint is ignored. |
OpenglDebugContext | Specifies whether to create a debug OpenGL context, which may have additional error and performance issue reporting functionality. If another client API is requested, this hint is ignored. |
OpenglProfile | Specifies which OpenGL profile to create the context for. If requesting
an OpenGL version below 3.2, If another client API is requested, this hint is ignored. |
Resizable | Specifies whether the window will be resizable by the user. Even if this
is set to This hint is ignored for fullscreen windows. |
Visible | Specifies whether the window will be visible on creation. This hint is ignored for fullscreen windows. |
Decorated | Specifies whether the window will have platform-specific decorations such as a border, a close widget, etc. This hint is ignored for full screen windows. |