Struct sdl2::render::RendererInfo[src]

pub struct RendererInfo {
    pub name: ~str,
    pub flags: RendererFlags,
    pub texture_formats: Vec<PixelFormatFlag>,
    pub max_texture_width: int,
    pub max_texture_height: int,
}

Fields

name
flags
texture_formats
max_texture_width
max_texture_height

Methods

impl RendererInfo

fn from_ll(info: &SDL_RendererInfo) -> RendererInfo

Trait Implementations

Derived Implementations

impl Eq for RendererInfo

fn eq(&self, __arg_0: &RendererInfo) -> bool

fn ne(&self, __arg_0: &RendererInfo) -> bool