Struct sdl2::render::TextureQuery[src]
pub struct TextureQuery { pub format: PixelFormatFlag, pub access: TextureAccess, pub width: int, pub height: int, }
Fields
format | |
access | |
width | |
height |
pub struct TextureQuery { pub format: PixelFormatFlag, pub access: TextureAccess, pub width: int, pub height: int, }
format | |
access | |
width | |
height |
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