Enum sdl2::render::TextureAccess[src]
pub enum TextureAccess { AccessStatic, AccessStreaming, AccessTarget, }
Variants
AccessStatic | |
AccessStreaming | |
AccessTarget |
pub enum TextureAccess { AccessStatic, AccessStreaming, AccessTarget, }
AccessStatic | |
AccessStreaming | |
AccessTarget |
impl FromPrimitive for TextureAccess
fn from_i64(__arg_0: i64) -> Option<TextureAccess>
fn from_u64(__arg_0: u64) -> Option<TextureAccess>
impl Eq for TextureAccess
fn eq(&self, __arg_0: &TextureAccess) -> bool
fn ne(&self, __arg_0: &TextureAccess) -> bool
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