Enum sdl2::render::TextureAccess[src]

pub enum TextureAccess {
    AccessStatic,
    AccessStreaming,
    AccessTarget,
}

Variants

AccessStatic
AccessStreaming
AccessTarget

Trait Implementations

Derived Implementations

impl FromPrimitive for TextureAccess

fn from_i64(__arg_0: i64) -> Option<TextureAccess>

fn from_u64(__arg_0: u64) -> Option<TextureAccess>

impl Eq for TextureAccess

fn eq(&self, __arg_0: &TextureAccess) -> bool

fn ne(&self, __arg_0: &TextureAccess) -> bool